Worldview

The story takes place in and around a small, strange town called Wenton, following the aftermath of a global war that exposed the existence of magic. The war is over, but its impact still remains, especially in the form of Object-People--they used to be lifeless objects, brought to life by magic and turned into human forms that could move and think. During the war, people used them like tools, chosen because they were tough, have longer life and stronger than real human. Now, they exist among civilians, struggling with questions of identity, utility, and survival.

One of the central locations is Wenton Hotel, a former private estate converted into a hotel. It serves a dual purpose: while it operates as a hotel on the surface, it also quietly filters through Object-People and identifies those who no longer exhibit independent thought or emotional response. These individuals are returned to the magical town nearby, where they are reverted to their original forms. It’s not meant to feel like punishment, just something they say has to be done to keep things under control.

The magical town itself is secretive and eerie, ruled by descendants of the first person who opened a portal from hell and brought magic into this world. It has its own government and is completely disconnected from the rest of the world, operating with strict control over its inhabitants and magical practices. Originally, magic was forbidden, but after the portal was breached, a god being known as “The Universe” created a group of female warriors that owns magic to protect the planet. These women live scattered across different regions and are organized by a color ranking system. The that resembles an empire-like hierarchy. The highest ranks—black and white, can manipulate other guardians and humans alike. The second rank includes red, yellow, and blue; the third includes orange, green, cyan, and purple. Beyond them are less powerful, colorless magic users.

In contrast, Wenton has no formal government or national alignment. It operates as a free town, developed independently with its own informal systems of trade, business, and community structure. It exists on the edge of both the magical and non-magical world—technically outside any system of law, but functioning through mutual agreement and shared survival. This lack of oversight allows the town to serve as both a hiding place and a transitional space for Object-People and humans alike.

This project looks at the psychological and social fallout of war, asking what survival means when the war you were created for is over. It follows Object-People—once inanimate things turned human, dealing with a loss of purpose. Some fear becoming useless, while others reject the roles they were built to serve. At the same time, the human characters carry guilt, complicity, and the uneasy weight of peace. The film isn’t about resistance or revolution. it’s about persistence, what’s left when the systems that once shaped everything fall apart. As artificial beings begin to question if they’re more than their original purpose, the story explores what it means to rebuild identity in the aftermath. Through this world and its internal logic, I want to explore the layers of post-war life—personal, structural, and philosophical, and tell stories that hold space for both the scars left behind and the hope of becoming something beyond them.